Reflection on the Impact of Technology in the Classroom

 Technology Skills as a Professional Teacher

The media, resources, and activities in this course have significantly contributed to my growth in technology skills as a professional teacher in several ways.  I have seen growth in enhancing my digital literacy and tool proficiency.  Exposure to various EdTech platforms has strengthened my ability to integrate technology into my daily instruction.  Specifically, making my blog and adding activities, media, and resources to the blog was a meaningful experience that I could integrate into my classroom.  As stated by Richardson (2010), we are no longer limited to being independent readers or consumers of information; as we'll see, we can also be collaborators in the creation of large storehouses of information.  Making my blog and the RSS feed aggregator opened my eyes to the possibilities of integrating this tool into my classroom and the significance it would bring to the lives of my students.  As noted by Tucker (2014), teachers can create a 21st-century context for learning by taking students out into the world, by bringing the world into the classroom, and by creating opportunities for students to collaboratively interact with each other.  One way of accomplishing this task is by employing the use of the Internet to connect Web 2.0 technology and 21st-century skills (Tucker, 2014). 

This course has also helped me gain confidence in emerging technologies and helped me improve my lesson design and implementation, leading to higher engagement.  Interactive media resources, such as podcasts, have provided insights into creating more engaging and visually appealing lesson plans.  As Cox (2024) explains, incorporating podcasts into the classroom can enrich the educational experience for both students and teachers. The benefits are impactful, from enhancing engagement and accessibility to catering to diverse learning styles.  As a high school math teacher, I often shied away from various new technologies thinking I could not adapt the resource for math.  However, this course has helped show me that podcasts, blogs, X (formerly Twitter) and other tools can and should be implemented in all classes, including the math classrooms. 

Integrating Technology and the Teaching Process

Through this course, I have absorbed a deeper understanding of how technology enhances both teaching and learning by making education more interactive, personalized, and accessible.  My knowledge has expanded in understanding the role of technology in active learning.  I have learned how the role of the teacher shifts as technology is integrated into the classroom, moving from the teacher being the sole knowledge provider to helping facilitate the learning for students to explore concepts independently.  Interactive tools also helped promote active learning, such as VR, simulations, and gamification.  The gamification of activities has significantly increased engagement, collaboration, and teamwork in my classroom.  Singh (2023) adds that teachers have discovered creative ways to attract students, boost motivation, and encourage active learning by adapting gaming mechanics in educational contexts.  We have played Family Feud, Jeopardy, Bingo, connect 4, and many other creative spins on math games in my classroom and I have seen significant results that prove technology enhances active learning.  By continuously adapting to new technological advancements, I can create a dynamic, student-centered learning environment that prepares students with the critical skills needed for the 21st century.

Web 2.0 Tool Integration

I have learned many Web 2.0 tools throughout this course, but the one that I would like to implement in my classroom is the use of Screen casting and Flip (formerly Flipgrid).  Flip is a video discussion platform that allows students to create and share video responses.  Screen casting is a way to enhance your video by capturing what students are doing on their computers and adding audio narration. I would like to use it as a discussion tool to help foster mathematical discourse.  A roadblock to its implementation could be students who are uncomfortable recording themselves on video because of privacy concerns or lack of self-confidence.  A solution to this could be to allow students to record audio-only responses with screen casting or use avatars instead of filming themselves.  Another solution would be to create a safe and inclusive environment and a classroom culture where students feel supported and heard.  Flip and screen casting aligns with several 21st-century skills and ISTE Standards for Students, including communication and collaboration (ISTE Standard: Creative Communicator), critical thinking and digital literacy (ISTE Standard: Knowledge Constructor), and creativity and innovation (ISTE Standard: Innovative Designer).  This tool also supports ISTE Standards for Teachers, including facilitator, designer, and collaborator. 

Smart Goals

               My first smart goal is to integrate a blended learning approach by combining face-to-face instruction with online learning tools to create a more personalized and flexible learning environment.  At least 80% of my lessons will incorporate digital Web 2.0 tools including Google Classroom, flip, podcasts, blogs, screencasting, Ed Puzzle, and Kahoot.  I will continue to develop my skills by attending professional development workshops and experimenting with new emerging technology.  This goal aligns with 21st-century learning needs by fostering independence and active learning.  By the end of two years, my classroom will be a full blending learning environment with regular student engagement with the implementation of digital Web 2.0 tools.

               My second smart goal is to implement Project-Based Learning that encourages students to problem solve, work on real-world problems, collaborate, and develop critical thinking skills.  At least three major projects per year will be designed around real-world math problems, incorporating digital collaboration tools and technology.  I will begin redesigning one assessment per quarter to a project-based learning assignment, which will ensure a gradual transition.  This goal prepares students for future workplaces, where teamwork and problem-solving skills are critical.  By the end of two years, my curriculum will be redesigned to incorporate project-based learning for every other chapter including technology-based projects that are essential to helping our students become college and career-ready.

Potential Research Focus

               One of the biggest dilemmas I face in my professional practice is balancing the use of technology to enhance student engagement while limiting distractions with technology devices.  While technology offers many opportunities for collaboration, active learning, creativity, and more, it also presents challenges such as shortened attention spans, digital distractions, passive learning, and an increase in cheating.  Research on this topic could provide practical strategies for teachers to create a balanced and engaging environment while incorporating technology that helps to develop academic and digital literacy skills.  

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